- Talk to Aunt Arctic
- Go to the Coffee Shop
- Read newspaper
- Take paper from blue puffle
- Talk to penguin working at coffee counter
- Go to snow forts
- Take paper from snowman
- Talk to blue penguin and help him get his hat by throwing a snowball at target (to do this, first click on blue puffle, then click on target)
- Go to the Plaza
- Get paper out of mailbox
- Go to docks
- Get piece of paper that is on the three intertubes
- Get the cards out of your inventory and rotate them so they fit
- Go into the lighthouse and click on the barrel
- Take the pin and click on the wall behind Dot and to the right
- Rotate the pin and it should match the puffle that is at 5 o'clock
- Then click on that place on the wall...it will be a secret entrance
- Talk to PH
- Then click on the red puffle
- Then click on the box...it will break
- Talk to PH
- Go to ski village
- Talk to D
- Go into Sports shop
- Talk to D again
- Click on the far right changing room...it is the secret entrance
- Talk to D
- Go into the closet
- The code is 3000
- Put the Spy Gadget together by dragging and dropping one onto the other
- Use Blast to break through the wooden crate
- Take what you found and drag and drop it onto your Spy Gadget
- Use the new decoder to decode the message on the board (to do this click on the Spy Gadget and click on the icon that looks like an "o" with a box around it
- The message says "red blue blue red red blue"
- Click on the box with the red and blue buttons
- Hit the buttons in this order: red blue blue red red blue
- The box will open and there will be an antenna
- Drag and drop it onto the Spy Gadget
- Click on the Spy Gadget and then click on the icon that looks like a phone
- Click Dot's picture and talk to her
- You are now an official EPF (Elite Penguin Force) spy
Talk to D and accept mission
Mission 3: Rookie on the Rocks
- Talk to D. Then go to Ski Hill
- Talk to blue penguin
- After talking to him, go to the Ski Lodge
- Talk to a sick looking, red penguin
- Go to the Pizza Parlor
- Get her thermos (under middle table) and take it to her
- Tell her you will defeat the blue team...she will give you her board
- Go back up to the ski slope
- To enter the competition you have to show the blue penguin that you have a board...go into your inventory, then click on the red briefcase, then click on the red snowboard
- Now talk to the blue penguin and challenge him
- Win the trophy back and give it to the red penguin
- She will give you the board...go back up to Ski Hill
- Go down Test Run to look for the rookie
- Play Snowboarding Game
- Talk to D on your Spy Communicator
- Follow the penguin tracks
- You will find a fire...put it out with the blue puffle
- Continue to follow penguin tracks
- Find rookie on the other side of the river
- Call for help on your Spy Communicator
- Talk to the rookie...help will come
- Take sunglasses and badge
Mission 4: Looking for Clues
- Talk to Director and take file
- Drag and drop file onto Dot and jetpack guy to talk to them
- Talk to guy working at Sports Shop and drag and drop the file onto the guy...he will give you a pair of Gary's glasses
- Put the glasses on (go into inventory and click on red briefcase and put glasses on)
- Then go to Gadget Room and click on eye scan 3000...his glasses open the door
- Get the item that is sticking out of the drawer underneath the stereo
- Attach that to your Spy Gadget
- There is a yellow penguin at the docks...show it the file
- Go to the Ski Hill and use the duster to clear away the pile of snow
- Go to Ski Shop and talk to Dot
- Try the key out on the door...it will break (don't worry, it's supposed to break)
Talk to Dot
Mission 5: All's Weld That Ends Weld
- Talk to Aunt Arctic in Town Center...she will give you a postcard
- Go to Coffee Shop and talk to the guy at the counter
- He will be busy, so clean up the mess for him with the duster
- Take them pen and drag and drop it onto the postcard
- Then hand them to the guy at the coffee counter to sign it
- Go back outside and have Aunt Arctic sign it
- Go to Snow Forts
- Talk to the two penguins and have them both sign the postcard
- Go back to the Dojo and give the card to Flare
- He is ready to work...talk to PH and do what she tells you...you will weld the broken key
- Now take the fixed key and open the locked door at the Sports Shop
- Get a map of the Mine from the orange couch
- Take the blueprints next to the vacuum and globe (there is a message in code...it is "super power flashlight")
- Click on the notepad next to the microscope...you just wrote a note saying where you will be
Accept Mission
Mission 6: Do it Yourself Carting
- Talk to the yellow penguin outside
- Click on the water trough
- Go into the Mine Shack (not inside Mine...A door behind yellow penguin)
- Click on the pulley next to the door
- Click on the wooden spool
- Then click on the pulley on the floor
- With these three items in your inventory, go back to the trough
- Drag and drop these items onto the trough
- Use your whistle to call Flare, and have him weld on the parts
- Click on the cart
- Go into the mine
- Drag and drop the cart onto the track
- Play Cart Surfer
- You are now in a tunnel
- Use Use Blast to hit the boulder
- Find a rope and drag and drop it onto the cart that is upside down
- Find balloons and use the steam guiser to fill them up
- Attach them to the cart one by one
- The cart will lift
- Take the flashlight from G and attach it to your Spy Gadget
- Then go down the open tunnel
- Use Blast to break the blocked entrance
- You will transported to HQ
- Mission complete and you will be promoted
You are now in the Dojo
Mission 7: Double Trouble
- Wake PH up and talk to her
- Find a piece of bamboo and pop the bubble
- Talk to PH again
- Go to the Ice Rink
- Use Bouncer to throw snowballs at the goalie (the third one will work)
- Talk to PH and Dot on your Spy Communicator
- You will be warped back to Dojo
- Train with Loop
- Go to The Stage
- Use Loop to stop the jackhammer
- Then take fancy clothes from the chest
- Go into your inventory and put on the fancy outfit
- Then go to the Night Club
- Challenge the Pink penguin with the afro to a dance contest (this will get Pop's attention)
- Play Dance Challenge
- There will be a big crash
- Go to the Boiler Room (by way of one of the speakers)
- Use Pop to lift the filing cabinet
- Pick up the empty oil can
- Go out the door and follow the water trail...you should end up in the Mine Shack
- Talk to Dot...you will be warped to HQ
- Talk to Director
You will be at the Beacon. Talk to Jet Pack Guy
Mission 8: Flying High Pitched
- Play JetPack Adventure
- Learn how to work with Flit and Chirp
- Climb down the rope
- Go to Puffle Training Room
- Use Pop to lift the weight
- Use Chirp to break snow globe
- Use Flare to heat trunk
- Use Bouncer to cool trunk
- Use Blast to break pinata
- Use Loop to stop the jack-in-the-box
- Take key and open chest
- Use Flit to get paper
- You have finished puffle training
Talk to G. Accept Mission
Mission 9: Super Secret Gadgets
- Talk to Director
- Go to Gary's Room above the Sports Shop
- Go to Coffee Shop
- Talk to the guy at the counter and get the coffee machine
- Take it back to G in the Gadget Room
- Put the parts together
- Activate the Trekker by touching the icon that looks like the Trekker in your Spy Gadget
- Play Snow Trekker
- Go into the cave
- Take the oil can
- Leave cave
- Use Pop to move boulder
- Use Blast to break the barrier
- Get back on the Trekker and follow the trail
- You'll be at the Mine Shack
- Use the Mechano-Duster to move the pile of snow
- Take the gadget to G
- Mission complete and you will be promoted
Talk to G
Mission 10: Damage Control
- Talk to the Rookie on your Spy Communicator
- Go to The Plaza
- Use Flare to weld the ticket booth into place
- Take paper from ground and connect the dots
- Talk to the Jet Pack Guy on your Spy Communicator
- Then go to the Ice Fishing Pond behind the Ski Lodge
- Click on the hole and play Ice Fishing
- Take notebook from ground and connect the dots
- Talk to Dot
- Head to the Night Club
- Talk to Dot
- Take paper from ground and connect the dots
- Talk to G on your Spy Communicator
- Then go to the Gadget Room
- Show G your findings
- He will give you the deactivating drive and show you how it works
You are now in the Town Center
Mission 11: Robotomy 101
- Talk to Dot
- Use Pop to remove door barricade
- Go into Gift Shop
- Use Bouncer to hit the robot with a snowball
- Follow it upstairs
- Again use Bouncer to temporarily blind it
- Then use Flare to weld its joints into place
- Now you can shut it down
- Use the Deactivation Disk, located in your spy gadget, and click on the robot's torso
- Now click on the blue boxes and solve the maze to shut it down
- Use Pop to put it in a bubble
- Take it back to G
You are now in the Ski Village. Talk to Dot and accept mission.
Mission 12: Robots on the Run
- Go to the Ski Hill
- Use Blast to knock the robot down the hill
- Make sure that you have your snowboard and follow it down the slope
- Use Loop to stop the robot
- Shut down the robot while it is stuck in the snow
- The other robot will come and take away the second robot
- Now the Jet Pack Guy arrives
- Take his jetpack and get fuel from the pile of junk behind you
- Drag and drop the fuel on the jet pack
- Play Jetpack Adventure to catch the robots
- Use Pop to put the robot on the ground in a bubble
- Use Flit to drop the bag of coffee beans on the robot's head
- Use Chirp on the robot
- Deactivate the robot and take them back to G
- You will be warped to G
- You are promoted
Use your flashlight to get into The Stage. There will be a surprise party for you. There will be a crash.
Mission 13: An Agent's Work is Never Done
- Answer the call on your Spy Communicator
- Go to Gadget Room
- Go to the Wilderness and play Snow Trekker
- Go into the cave
- You will be transported to Town Center
- Go into the Gift Shop and onto the roof
- Use the Mechano-Duster to tickle the robot's nose
- Go to the Dock
- Use Blast to hit robot
- Talk to Loop so that it comes with you
- Go to Ski Village
- Use Loop to stop robot
- Then talk to Flare
- Go to the Beach
- Use Flare on the robot
- Then talk to Flit
- Go to the Beacon
- Use Flit to drop the anvil on the robot's head
- Talk to Bouncer
- Play Jetpack Adventure to catch the robot
- Using Bouncer, throw a snowball at the robot
- Talk to Chirp, and use it on the robot
- Use Pop to lift G out of the robot
- Now Deactivate the robot
- You have now finished all 13 missions!

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