Wednesday, December 31

Club Penguin Elite Penguin Force Walkthrough

Club Penguin Elite Penguin Force was a game created by Disney for the Nintendo DS. I will give you all of the walkthroughs for all of the missions.



Mission 1: The Mystery Unfolds
  • Talk to Aunt Arctic
  • Go to the Coffee Shop
  • Read newspaper
  • Take paper from blue puffle
  • Talk to penguin working at coffee counter
  • Go to snow forts
  • Take paper from snowman
  • Talk to blue penguin and help him get his hat by throwing a snowball at target (to do this, first click on blue puffle, then click on target)
  • Go to the Plaza
  • Get paper out of mailbox
  • Go to docks
  • Get piece of paper that is on the three intertubes
  • Get the cards out of your inventory and rotate them so they fit
  • Go into the lighthouse and click on the barrel
Click on the map and go to the Dojo

Mission 2: Left to Your Own Devices
  • Take the pin and click on the wall behind Dot and to the right
  • Rotate the pin and it should match the puffle that is at 5 o'clock
  • Then click on that place on the wall...it will be a secret entrance
  • Talk to PH
  • Then click on the red puffle
  • Then click on the box...it will break
  • Talk to PH
  • Go to ski village
  • Talk to D
  • Go into Sports shop
  • Talk to D again
  • Click on the far right changing room...it is the secret entrance
  • Talk to D
  • Go into the closet
  • The code is 3000
  • Put the Spy Gadget together by dragging and dropping one onto the other
  • Use Blast to break through the wooden crate
  • Take what you found and drag and drop it onto your Spy Gadget
  • Use the new decoder to decode the message on the board (to do this click on the Spy Gadget and click on the icon that looks like an "o" with a box around it
  • The message says "red blue blue red red blue"
  • Click on the box with the red and blue buttons
  • Hit the buttons in this order: red blue blue red red blue
  • The box will open and there will be an antenna
  • Drag and drop it onto the Spy Gadget
  • Click on the Spy Gadget and then click on the icon that looks like a phone
  • Click Dot's picture and talk to her
  • You are now an official EPF (Elite Penguin Force) spy

Talk to D and accept mission

Mission 3: Rookie on the Rocks

  • Talk to D. Then go to Ski Hill
  • Talk to blue penguin
  • After talking to him, go to the Ski Lodge
  • Talk to a sick looking, red penguin
  • Go to the Pizza Parlor
  • Get her thermos (under middle table) and take it to her
  • Tell her you will defeat the blue team...she will give you her board
  • Go back up to the ski slope
  • To enter the competition you have to show the blue penguin that you have a board...go into your inventory, then click on the red briefcase, then click on the red snowboard
  • Now talk to the blue penguin and challenge him
  • Win the trophy back and give it to the red penguin
  • She will give you the board...go back up to Ski Hill
  • Go down Test Run to look for the rookie
  • Play Snowboarding Game
  • Talk to D on your Spy Communicator
  • Follow the penguin tracks
  • You will find a fire...put it out with the blue puffle
  • Continue to follow penguin tracks
  • Find rookie on the other side of the river
  • Call for help on your Spy Communicator
  • Talk to the rookie...help will come
  • Take sunglasses and badge

Mission 4: Looking for Clues

  • Talk to Director and take file
  • Drag and drop file onto Dot and jetpack guy to talk to them
  • Talk to guy working at Sports Shop and drag and drop the file onto the guy...he will give you a pair of Gary's glasses
  • Put the glasses on (go into inventory and click on red briefcase and put glasses on)
  • Then go to Gadget Room and click on eye scan 3000...his glasses open the door
  • Get the item that is sticking out of the drawer underneath the stereo
  • Attach that to your Spy Gadget
  • There is a yellow penguin at the docks...show it the file
  • Go to the Ski Hill and use the duster to clear away the pile of snow
  • Go to Ski Shop and talk to Dot
  • Try the key out on the door...it will break (don't worry, it's supposed to break)

Talk to Dot

Mission 5: All's Weld That Ends Weld

  • Talk to Aunt Arctic in Town Center...she will give you a postcard
  • Go to Coffee Shop and talk to the guy at the counter
  • He will be busy, so clean up the mess for him with the duster
  • Take them pen and drag and drop it onto the postcard
  • Then hand them to the guy at the coffee counter to sign it
  • Go back outside and have Aunt Arctic sign it
  • Go to Snow Forts
  • Talk to the two penguins and have them both sign the postcard
  • Go back to the Dojo and give the card to Flare
  • He is ready to work...talk to PH and do what she tells you...you will weld the broken key
  • Now take the fixed key and open the locked door at the Sports Shop
  • Get a map of the Mine from the orange couch
  • Take the blueprints next to the vacuum and globe (there is a message in code...it is "super power flashlight")
  • Click on the notepad next to the microscope...you just wrote a note saying where you will be

Accept Mission

Mission 6: Do it Yourself Carting

  • Talk to the yellow penguin outside
  • Click on the water trough
  • Go into the Mine Shack (not inside Mine...A door behind yellow penguin)
  • Click on the pulley next to the door
  • Click on the wooden spool
  • Then click on the pulley on the floor
  • With these three items in your inventory, go back to the trough
  • Drag and drop these items onto the trough
  • Use your whistle to call Flare, and have him weld on the parts
  • Click on the cart
  • Go into the mine
  • Drag and drop the cart onto the track
  • Play Cart Surfer
  • You are now in a tunnel
  • Use Use Blast to hit the boulder
  • Find a rope and drag and drop it onto the cart that is upside down
  • Find balloons and use the steam guiser to fill them up
  • Attach them to the cart one by one
  • The cart will lift
  • Take the flashlight from G and attach it to your Spy Gadget
  • Then go down the open tunnel
  • Use Blast to break the blocked entrance
  • You will transported to HQ
  • Mission complete and you will be promoted

You are now in the Dojo

Mission 7: Double Trouble

  • Wake PH up and talk to her
  • Find a piece of bamboo and pop the bubble
  • Talk to PH again
  • Go to the Ice Rink
  • Use Bouncer to throw snowballs at the goalie (the third one will work)
  • Talk to PH and Dot on your Spy Communicator
  • You will be warped back to Dojo
  • Train with Loop
  • Go to The Stage
  • Use Loop to stop the jackhammer
  • Then take fancy clothes from the chest
  • Go into your inventory and put on the fancy outfit
  • Then go to the Night Club
  • Challenge the Pink penguin with the afro to a dance contest (this will get Pop's attention)
  • Play Dance Challenge
  • There will be a big crash
  • Go to the Boiler Room (by way of one of the speakers)
  • Use Pop to lift the filing cabinet
  • Pick up the empty oil can
  • Go out the door and follow the water trail...you should end up in the Mine Shack
  • Talk to Dot...you will be warped to HQ
  • Talk to Director

You will be at the Beacon. Talk to Jet Pack Guy

Mission 8: Flying High Pitched

  • Play JetPack Adventure
  • Learn how to work with Flit and Chirp
  • Climb down the rope
  • Go to Puffle Training Room
  • Use Pop to lift the weight
  • Use Chirp to break snow globe
  • Use Flare to heat trunk
  • Use Bouncer to cool trunk
  • Use Blast to break pinata
  • Use Loop to stop the jack-in-the-box
  • Take key and open chest
  • Use Flit to get paper
  • You have finished puffle training

Talk to G. Accept Mission

Mission 9: Super Secret Gadgets

  • Talk to Director
  • Go to Gary's Room above the Sports Shop
  • Go to Coffee Shop
  • Talk to the guy at the counter and get the coffee machine
  • Take it back to G in the Gadget Room
  • Put the parts together
  • Activate the Trekker by touching the icon that looks like the Trekker in your Spy Gadget
  • Play Snow Trekker
  • Go into the cave
  • Take the oil can
  • Leave cave
  • Use Pop to move boulder
  • Use Blast to break the barrier
  • Get back on the Trekker and follow the trail
  • You'll be at the Mine Shack
  • Use the Mechano-Duster to move the pile of snow
  • Take the gadget to G
  • Mission complete and you will be promoted

Talk to G

Mission 10: Damage Control

  • Talk to the Rookie on your Spy Communicator
  • Go to The Plaza
  • Use Flare to weld the ticket booth into place
  • Take paper from ground and connect the dots
  • Talk to the Jet Pack Guy on your Spy Communicator
  • Then go to the Ice Fishing Pond behind the Ski Lodge
  • Click on the hole and play Ice Fishing
  • Take notebook from ground and connect the dots
  • Talk to Dot
  • Head to the Night Club
  • Talk to Dot
  • Take paper from ground and connect the dots
  • Talk to G on your Spy Communicator
  • Then go to the Gadget Room
  • Show G your findings
  • He will give you the deactivating drive and show you how it works

You are now in the Town Center

Mission 11: Robotomy 101

  • Talk to Dot
  • Use Pop to remove door barricade
  • Go into Gift Shop
  • Use Bouncer to hit the robot with a snowball
  • Follow it upstairs
  • Again use Bouncer to temporarily blind it
  • Then use Flare to weld its joints into place
  • Now you can shut it down
  • Use the Deactivation Disk, located in your spy gadget, and click on the robot's torso
  • Now click on the blue boxes and solve the maze to shut it down
  • Use Pop to put it in a bubble
  • Take it back to G

You are now in the Ski Village. Talk to Dot and accept mission.

Mission 12: Robots on the Run

  • Go to the Ski Hill
  • Use Blast to knock the robot down the hill
  • Make sure that you have your snowboard and follow it down the slope
  • Use Loop to stop the robot
  • Shut down the robot while it is stuck in the snow
  • The other robot will come and take away the second robot
  • Now the Jet Pack Guy arrives
  • Take his jetpack and get fuel from the pile of junk behind you
  • Drag and drop the fuel on the jet pack
  • Play Jetpack Adventure to catch the robots
  • Use Pop to put the robot on the ground in a bubble
  • Use Flit to drop the bag of coffee beans on the robot's head
  • Use Chirp on the robot
  • Deactivate the robot and take them back to G
  • You will be warped to G
  • You are promoted

Use your flashlight to get into The Stage. There will be a surprise party for you. There will be a crash.

Mission 13: An Agent's Work is Never Done

  • Answer the call on your Spy Communicator
  • Go to Gadget Room
  • Go to the Wilderness and play Snow Trekker
  • Go into the cave
  • You will be transported to Town Center
  • Go into the Gift Shop and onto the roof
  • Use the Mechano-Duster to tickle the robot's nose
  • Go to the Dock
  • Use Blast to hit robot
  • Talk to Loop so that it comes with you
  • Go to Ski Village
  • Use Loop to stop robot
  • Then talk to Flare
  • Go to the Beach
  • Use Flare on the robot
  • Then talk to Flit
  • Go to the Beacon
  • Use Flit to drop the anvil on the robot's head
  • Talk to Bouncer
  • Play Jetpack Adventure to catch the robot
  • Using Bouncer, throw a snowball at the robot
  • Talk to Chirp, and use it on the robot
  • Use Pop to lift G out of the robot
  • Now Deactivate the robot
  • You have now finished all 13 missions!

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